![]() ![]() Then, you should have tutorials that allow people to practice drift, as in PC Kartrider losing the thrust and subsequently the control of the drifting kart is the most common beginner mistake, this can’t happen in Rush+ except in specific cases as acceleration is always on so you definitely need to help people on this aspect (as well as on the detail that in PC Kartrider during a drift you quickly lose a lot of speed, regain traction and stop drifting unlike in Rush+). Those work properly in both PC Kartrider and Rush+ so you can start from there to see how to fix the wall collisions.īut yeah, don’t make drifting look like the one of PC Kartrider, make it work like the one of PC Kartrider, as in my opinion having the physics mostly based on forces rather than hardcoded behavior allows the original game to have much more depth than expected (and maybe even anticipated by the development team). Sadly, after the first time I played CBT 2 the game crashed when starting due to issues with full screen so I couldn’t test the physics properly - only the dysfunctional sticky walls were very apparent. ![]() I wasn’t having many issues with drifting, fps was rather the problem on my end. Race to the finish line in the best multiplayer, cross-platform kart racing game. It should be force-based and not hardcored.įrom what I was seeing, Drift was trying to replicate that and that was a good start. Reviewing 'KartRider: Drift', the new cross platform free to play racing game thats bigger than you think.Steam Curator. As someone who started with PC Kartrider, I think that Kartrider: Drift shouldn’t have more simplified drifting than that. ![]()
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